Journal of Systems Engineering and Electronics ›› 2023, Vol. 34 ›› Issue (3): 754-765.doi: 10.23919/JSEE.2023.000060

• CONTROL THEORY AND APPLICATION • Previous Articles    

An AutoML based trajectory optimization method for long-distance spacecraft pursuit-evasion game

Fuyunxiang YANG(), Leping YANG(), Yanwei ZHU()   

  1. 1 College of Aerospace Science and Engineering, National University of Defense Technology, Changsha 410073, China
  • Received:2022-03-31 Online:2023-06-15 Published:2023-06-30
  • Contact: Yanwei ZHU E-mail:yangfuyunxiang@nudt.edu.cn;ylp_1964@163.com;zywnudt@163.com
  • About author:
    YANG Fuyunxiang was born in 1996. He received his B.S. degree from National University of Defense Technology (NUDT), Changsha, China, in 2018. He is a Ph.D. candidate with the College of Aerospace Science and Engineering, NUDT. His research interests are aerospace dynamics and control, application of artificial intelligence to the control of astronautic systems. E-mail: yangfuyunxiang@nudt.edu.cn

    YANG Leping was born in 1964. He received his B.S. and M.S. degrees from National University of Defense Technology (NUDT), Changsha, China, in 1984 and 1987, respectively. He is a professor with the College of Aerospace Science and Engineering, NUDT. His research interests include aerospace dynamics and control, aerospace mission planning and simulation. E-mail: ylp_1964@163.com

    ZHU Yanwei was born in 1981. He received his B.S., M.S., and Ph.D. degrees from National University of Defense Technology (NUDT), Changsha, China, in 2002, 2004 and 2009 respectively. He is a professor with the College of Aerospace Science and Engineering, NUDT. His research interests include aerospace dynamics and control, aerospace mission planning and simulation. E-mail: zywnudt@163.com
  • Supported by:
    This work was supported by the National Defense Science and Technology Innovation program (18-163-15-LZ-001-004-13)

Abstract:

Current successes in artificial intelligence domain have revitalized interest in spacecraft pursuit-evasion game, which is an interception problem with a non-cooperative maneuvering target. The paper presents an automated machine learning (AutoML) based method to generate optimal trajectories in long-distance scenarios. Compared with conventional deep neural network (DNN) methods, the proposed method dramatically reduces the reliance on manual intervention and machine learning expertise. Firstly, based on differential game theory and costate normalization technique, the trajectory optimization problem is formulated under the assumption of continuous thrust. Secondly, the AutoML technique based on sequential model-based optimization (SMBO) framework is introduced to automate DNN design in deep learning process. If recommended DNN architecture exists, the tree-structured Parzen estimator (TPE) is used, otherwise the efficient neural architecture search (NAS) with network morphism is used. Thus, a novel trajectory optimization method with high computational efficiency is achieved. Finally, numerical results demonstrate the feasibility and efficiency of the proposed method.

Key words: pursuit-evasion, different game, trajectory optimization, automated machine learning (AutoML)